Rocket Game

April 26th, 2010 by Noel :: Posted in Game Development | 1 Comment »

(press to view full size)

That is the sole design document for my new collab game with rotten_tater. It’s going to be this really cool rocket game created in the newest version of Flash Punk. We’ve already got it started – he’s doing graphics and I’m doing music, and he got Heatex to do the music as well, so it should turn out pretty awesome.

I’ll keep updates as the game progresses with screenshots and maybe gameplay videos :D

Cheers,

Noel.

64 Seconds

April 12th, 2010 by Noel :: Posted in Web Development | No Comments »

I made a site about art. Check it out!

http://64seconds.gamecog.net

Another Editor: A level editor

April 10th, 2010 by Noel :: Posted in General | No Comments »

I’ve been trying to create a level editor for my flash games for the last few weeks/months, but on each attempt I never really got it feeling right. Finally, on my 4th try, I think I have an editor that I am pretty pleased with. I thought that, since it worked so well (in my opinion) I would share it with the rest of the world so people can use it for their own flash games (if they like the functionality of it enough).

 

Anyways, you can download it here: DOWNLOAD

It comes with 2 screen sizes, 1400×800 and 1000×800, so if you have a really small screen it may not be the thing for you. If you want though, I can upload a smaller sized window (such as 800×600 or something).

Cowboy Killa

April 1st, 2010 by Noel :: Posted in Reviews | No Comments »

Cowboykilla preview

Since the Yoyo Games competition 05 ended, I’ve been playing a few of the games that people entered. I can’t say I’ve played all that many yet, but I have played a few here and there. One of my favourites so far was Cowboy Killa, and thought I would write a little review about it.

 

Cowboy Killa was created by Andrew and Banov for the 5th Yoyogames competition. You play as a guy (or more specifically, a cowboy) who has sadly lost or misplaced his ice cream sandwich (perhaps theft was involved!?) and goes on a rampage killing anyone in his sight as he searches for his missing food.

The gameplay is very entertaining and fast-paced. You run around hitting enemies with whatever item you currently have in your hands, be it a sword, club, pistol or magic glove. Each new level introduces new enemies and items to make the game just a bit more interesting as you make your way through it. The goal in each level is to kill as many things as you can, as fast as you can, and try to get high multipliers as you do so (by killing a bunch of creatures, be it ninja’s, monsters, aliens, or giant bugs, in a row). The general quick footedness of your player, along with your murderous goal, tend to make the game pretty frantic and you find yourself running all over the map trying to find locations filled with enemies.

Overall, the gameplay is really enjoyable, though maybe a bit repetitive as, though new enemies and items are added in each world/level, you still get the same gameplay throughout the game.

Onto the graphics! I really liked the graphics. Some were a bit more simplistic than others, which made me feel that maybe if they were to continue improving the game, they could touch some of them up. But, in general they fit the mood and worked quite well with the gameplay. Nothing looked really out of place, and it was pleasing to the eye. Each of the 4 worlds have different graphics and a feel, from being out in a forest/wilderness, to being down town, and then later in a graveyard.

Lastly, the music created by LilVypa was really well done, and fit the fast paced gameplay perfectly. I remember when I was on GMTalk we thought it was funny that a rapper was going to be doing the music, but in the end it turned out very well.

 

In conclusion, this is a game I really think you should give a try, even if you’re not a fan of fast-paced platformers (or platformers in general). Though it can be a bit repetitive, and some of the weapons don’t feel totally right (not sure how to explain that.. they just don’t feel like they are as smooth as they could be), the game is really fun.

 

You can download the game from yoyogames.com

Pixel Runner 2

March 5th, 2010 by Noel :: Posted in Game Development | No Comments »

Pixel Runner 2 Preview

As some of you may know, I’ve been diving into the world of Flash, using Chevy Ray’s great Flash Punk Library, which I’ve already wrote several tutorials on.

 

Anyways, I recently finished my first flash game a few weeks ago, called Pixel Runner 2, which is basically a sequel to one of my games from 2008, Pixel Runner. If you’re interested in playing it, you can do so on Kongregate, or here on my site.

 

Since then, I’ve also started work on a new flash game with my brother, called Can’t Swim which is essentially a platformer about a guy who can’t swim, and has to escape the climbing water, by reaching the door (later to be replaced by a floating barrel). Currently all the sprites are place holders, until Liam redoes them later.
Play Can’t Swim. Give it a try. Any feedback is welcome.

Cheers,
Noel. 

No Pants Pedro in Under Plunder

January 25th, 2010 by Noel :: Posted in Game Development | No Comments »

Hey everyone. AndyWiltshire and I have been working on a game for the last few weeks (2, I guess), for the gamejolt competition. It’s not actually done yet, as there are a fair amount of bugs I have to fix (going to recode the engine. It got a bit messy after we kept adding more and more features), but this demo should give you a pretty good idea of how the final game will work. I’m pretty pleased with it over all.

You can check it out here:

http://gamejolt.com/freeware/games/platformer/no-pants-pedro-in-under-plunder/1458/

New Site

January 24th, 2010 by Noel :: Posted in General | No Comments »

I updated the site today/yesterday, including the blog design. I simplified it even more, and cleaned it up a bit. I also uploaded all of my games (that are worth playing) on the games page.

 

I’m going to be releasing a few new games within the week, and also hope to update the rBlog engine for all of you who are using it.

 

That’s it for now. Hopefully I’ll be a bit more active with my blog posts :)

Flash Punk + Tutorial

January 10th, 2010 by Noel :: Posted in Tutorials/Articles | No Comments »

Yesterday I decided to try out the newly released Flash Punk, an AS3/Flash Library created by Chevy Ray. I had previously made games in AS3, and also had tried out Flixel. I never really went very far with either.. AS3 was too frustrating for me, and too complicated much of the time. Flixel, though much better, still  didn’t do quite what I wanted.

 

However, even after 2 days of using Flash Punk, I realized that it’s just want I want when developing flash games. It’s easy to learn, organized, and does everything I need it to do, from drawing sprites, to doing nice collisions with walls.

I’m still experimenting, but you can definitely expect to see a few games in the future using this library and flash. I’m really enjoying it. I already created a small platform engine.

 

I also spent the last 2 and a half hours writing a tutorial on how to create a platform game in Flash Punk, which can be found here.

 

I’m really too tired to type anymore.. soo, that’s it. Good night.

Over the Edge

January 1st, 2010 by Noel :: Posted in Game Development | No Comments »

I’ve been working on a new game the last few days for the YYGs competition entry. Still going to finish EggLegg, but after the competition is over.

 

Over The Edge is a game similar to one that I made 3 years ago, called BlasterBall. BlasterBall was never really finished, though it did contain about 10 levels, and lots of obstacles.

The original BlasterBall

 

 

I always felt that the game was reasonably fun, except looking back I realize I didn’t really understand how to make a game work well.

 

So, when the YYGs competition came around, I thought it was a good time to try and recreate this old game, into something completely new.

 

You can download a version of the game here. It only has 10 levels at the moment, and there are a few bugs, but most things are in working order.

The goal is to get to the finish line in each level. Oh, and the “I.H.A.N.I. Corporation” stands for “I Have Absolutely No Idea Corporation”. I’m not sure if that will be included in the final version. It’s kind of weird.

 

Controls… Arrow keys to move.. X to start level, and X to restart a level (in some levels, you will probably need to restart). Also note that any scores/time runs saved in the game will not be saved after you close it.

Finally, only the first 10 levels work. I would play them in the correct order as well… :P

 

And.. I think that’s it. ANY feedback would be greatly appreciated.

2009 is gone

January 1st, 2010 by Noel :: Posted in General | No Comments »

Happy new year everyone. 2009 is gone, and 2010 has come. I still think of the 80s as 20 years ago, and the 90s as 10 years ago, but I suppose that’s a bit off now, more then ever.

 

2009 had a lot of great stuff in it. For me, GameCOG was released and developed considerably, more then I ever imagined it would. I also made a few games here and there, and learned a lot more about the independent game scene in general. I’m sure for all of us 2009 also had it’s draw backs. My 2 year old dog died this year, after being hit by a car, GameCOG still needs a lot of work and has a lot of issues, I still have another year and a half of highschool…

 

But, the good and the bad, 2009 was pretty nice, and I think 2010 will be even more exciting and fun (though, I’m sure that gets said every year :P ).

 

Cheers.

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