I’ve posted this everywhere else (Twitter, Facebook, TIGsource) but I thought I would post it on my personal site as well (since one of the reasons for a portfolio is to… well, show off your work).
So, here’s some concept art I did in a bit over an hour last night for my game, Leap 4 Blue.
Well, it’s been a few weeks since I last posted about my game, Leap4Blue. A few days (well, weeks) ago, the quick preview I stuck together was put on Indiegames.com, the Weblog, which was purely awesome. I’ve never had any of my previous games featured there, so to see something I made up on there definitely made my day (perhaps my week as well).
Anyhow, the game is coming along really well. I’m progressing slowly, but am hoping to have this game out within a relatively short time. The music is not yet completed, and I still need to create about 25 levels, but generally, it’s coming together quite smoothly.
That level features a new type of block I’ve added, called Currents. Currents move blocks around, creating some really tricky puzzles later on (Switches that move around, while you ride blocks you’ve created to catch up to them, etc. It’s all really cool). I’m also intending to add a few more special blocks, that Chevy Ray and I have discussed a fair amount, but I’ll keep those as a surprise for a later post (or the actual game).
On another note, I was in a video, and so were a lot of other really cool indie developers! You can check it out here. It’s really cool, and definitely worth watching.
Quick preview of my new game, started at the Winnipeg TIGJam (Many thanks to all the great people there for the support and feedback, especially ChevyRay who was, and still is, providing tons of awesome ideas and suggestions)